Back up to sailing speed
Biremes, Fireships and Triremes once again use their saved sailing speeds after the ship-role update made them slower.
Live · 0.15.9 · 2026-09-26T02:08:03.127Z

- All three warship families regain their saved sailing multipliers: 1.85× at T1, 1.90× at T2 and 1.95× at T3.
- Before sails, Captains and temporary effects, those values mean 9.25, 9.50 and 9.75 tiles per second.
- The live change reaches connected players automatically. No game or launcher restart is required.
- Warship pages and the stat builder now use the restored sailing values.
The ship-role update stopped applying previously saved warship sailing settings. Those settings were recovered and saved as the current live calibration.
Bireme, Fireship and Trireme have equal sailing speed at the same tier with the same movement equipment and effects. Quick shot describes the firing interval, not sailing speed.
Combat damage, attack intervals, accuracy, defence, range, civilian boat speeds and the base movement clock are unchanged.
