Lighter world loading
Lower memory use when entering the world on touch devices, with smaller model textures and lighter chart preparation.
Live · 0.17.8 · 2026-09-29T12:33:50.933538+00:00

- Touch devices load character models as needed and prepare one model at a time.
- Smaller character and ship textures reduce graphics memory on touch devices.
- The chart reuses the world’s graphics resources during loading.
Entering the world can bring character, ship and island graphics into memory together. This update reduces that peak on touch devices by preparing model textures at a smaller resolution and avoiding an extra graphics context for the chart.
The world canvas uses a lower rendering resolution on touch devices. Desktop texture resolution is preserved. Ship geometry, equipment, movement, fishing and rewards are unchanged.
The changes were checked with the original characters, Hades ship and all four island models in a browser. Verification on the affected physical iPhone is still pending.
