Nine regions, shared voyages
The expanded world arrives on all three public servers, with six god regions, wilderness bosses, regional portals and Crews.
Live · 0.20.2 · 2026-10-01T18:23:19.063838+00:00

- Six god regions and three wilderness regions now form the world on Europa, America and Singapore.
- Regional portals cost 4,500 cargo Coins per trip and are blocked during combat. T follows your currently active god.
- Kraken, Hydra and Sirenes inhabit the wilderness with 10-, 20- and 5-minute respawns respectively.
- Crews bring a shared identity, member management, treasury and daily/weekly quests.
Existing public progression, cargo, bank and Trading Center are preserved. Public server switching stays free.
New sailors complete a separate tutorial and choose their god before entering the world. The three island quest captains stay assigned to that first home region even if resonance changes later.
Wilderness boss warnings use 3×3 movement-tile blocks with coordinated area patterns and dodgeable targeted volleys. Boss deaths follow normal PvE losses; player kills follow normal wilderness rules. From wilderness level 5 combat is multi. Party NPC sharing does not bypass single-combat PvP.
Civilian fishers and transports, level-banded fleets, black-sailed pirates, regional landmarks and chart navigation are included. The new naval menus remain in place.
Crews support up to 20 members and unlock at Combat level 50; creation requires Pirate Premium. Crew rewards can include Glassed Favor for a selected skill.
This release promotes the tested development gameplay to public servers. Developer-only speed and invulnerability aids remain disabled on the public worlds.
