Treasure across the nine regions
Ground-based bottle chances, unlabelled regional treasure maps, visible rock passages and Coming soon world cards.
Live · 0.21.0 · 2026-10-04T03:10:52.340111+02:00

- Perfect-catch bottle chances follow the fishing ground: Net 1%, Fishing Rod 2%, Advanced Fishing Rod 3%, Harpoon 4% and Advanced Harpoon 5%.
- Treasure destinations are drawn across the world, independently of the region where you catch a bottle or open the map.
- Nine unlabelled treasure charts show the destination coastlines and search mark. Match the geography; region names and a player-position dot are absent.
- The M chart and minimap show the actual regional rocks and their real passage openings.
- Europa remains playable. America and Asia are visible as disabled Coming soon cards.
Version 0.21.0 is verified on Europa and the Steam default branch. This article describes the corresponding gameplay and interface changes.
Common hunts lead near aggressive level 40+ pirates, Rare near level 70+ and Epic near level 100+ across the six god regions. Legendary hunts draw valid open water in the three middle wilderness regions.
Bottle rarity rolls are unchanged: a bottle has a 50% chance to contain a map; maps are 70% Common, 22% Rare, 7% Epic and 1% Legendary. The 15-minute hunt timer still advances offline.
Mixed fishing grounds use their earliest supported tool tier. Your own Fishing level or equipped tool does not improve the bottle chance. Private tutorials and boss arenas do not award bottles.
Reopening an active chart keeps its hunt and original deadline. Invalid older destinations can be repaired without restarting the timer.
The boundary illustration is rendered from the current rock placements; sailing geometry and the twelve existing passage openings are unchanged. Combat still blocks regional crossings.
Ship statistics, treasure reward values and combat calibration are unchanged.
