Korsaros Online

Less server work, more room to grow

Five server improvements reduce repeated work for nearby ships, bank updates, private messages, saved progress and busy markets.

Live · 14.0 · 2026-09-24T19:13:13.977Z

Korsaros Harbour Merchant Crew view showing Favor regeneration, active Crew, capacity and progressive hiring prices
The existing Harbour Merchant interface in the local 0.13.8 preview with sample player values. This illustrates the game; it is not a performance measurement or a screenshot of this deployment. · visual reference

Verified live on 24 September 2026 at 19:13 UTC. Controlled local 50-player trials used about 5–7% less median server CPU. They did not establish a consistent improvement in update latency over the network.

The current world limit remains 50 players. Tests of individual functions at larger sizes do not certify capacity for 300 or 1,000 simultaneous players.

The worker-process experiment was slower and was excluded. Items, combat balance, map, calibration and client version remain unchanged.